About This Challenge
Sit Still asks for the one thing almost every other page on the internet is built to prevent: a stretch of time in which you do absolutely nothing to it. No mouse movement, no clicks, no taps, no keys, no scrolling, no tabbing away. Any of it resets the clock.
The first attempt is just you against stillness. After that, the page keeps count, notes exactly what broke you, and unlocks a new temptation for every failure: a notification that is not for you, a timer that stutters as if something went wrong, a little button that asks not to be pressed, a fly, a cursor that is not yours. None of them can reset the clock by themselves. Only you can.
On a phone, strict mode goes one step further and watches the motion sensor, so the phone itself has to stay still too.
How To Play
- Pick a length: 30 seconds, one minute, two minutes or five.
- Press Begin. During the three-second countdown, take your hand off the mouse and away from the screen.
- Touch nothing until the ring closes. If you move, the page tells you what it caught and counts you back in.
- Give up at any time with the button under the ring; it ends the run without counting as a reset.
What Gets Unlocked
| After | New temptation |
|---|---|
| 1 reset | A notification slides in. It is not for you. |
| 2 resets | The timer stutters, as if something has gone wrong. |
| 3 resets | A small button appears that says "don't". |
| 4 resets | A fly wanders across the screen. With sound on, you can hear it. |
| 5 resets | A polite bar asks whether you are still there. |
| 6 resets | A cursor drifts across the page. It is not yours. |
Each attempt draws a random handful from everything you have unlocked so far, at random moments, so you never quite know what is coming.
Why This Exists
Interfaces are tuned, one small nudge at a time, to make you act: tap this, check that, keep going. This one runs that machinery in reverse. It treats every twitch as a small defeat, and every second of nothing as the point.
It is also deliberately a little unfair. Doing nothing for two minutes sounds trivial and is not, and watching the page notice exactly how you cracked is most of the joke.
Frequently Asked Questions
What is Sit Still?
A free browser game with one rule: touch nothing until the clock runs out. Pick 30 seconds, one minute, two minutes or five. Moving the mouse, clicking, tapping, pressing a key, scrolling or switching tabs resets the clock, and every time you fail the page unlocks new ways to tempt you on the next attempt.
What counts as moving?
Moving the mouse more than a couple of pixels, clicking, tapping, pressing any key, scrolling, resizing or rotating the screen, and switching away from the tab or window. In strict mode on a phone, moving the phone itself also counts. After every reset the page tells you exactly which of these it caught.
Why does the page try to distract me?
Because failing quietly would be too easy to shrug off. Each reset unlocks a new temptation for the following attempts: a notification that is not for you, a timer that stutters, a button that asks not to be pressed, a fly that wanders across the screen, a cursor that is not yours. None of them can reset the clock on their own. Only you can.
What is strict mode?
On phones and tablets with a motion sensor, strict mode also watches the device itself, so picking the phone up or shifting it in your hand resets the clock. Your browser may ask for permission to use motion data. The sensor readings stay on your device and are only used to decide whether it moved.
Is anything saved?
Your best attempt and number of completions for each length, plus your sound and strict mode settings, are kept in your own browser so you can see them next time. Nothing is uploaded, and there is no account or leaderboard.
Will my screen turn off during a long attempt?
Where the browser supports it, the page asks your device to keep the screen awake while an attempt is running, so the five minute challenge does not end with a dark screen. If your browser does not support this, you may need to lengthen your screen timeout first.
More Games & Tools
A Minute, Exactly →
Another minute with nothing on screen. This time, stop the blind watch when you think it is over.
The Doomscroll Odometer →
The opposite problem: an empty feed that measures how far your thumb has travelled.
Ship of Theseus →
Replace a ship one plank at a time and decide when it stops being the same ship.